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Pin party

If your opponent doesn’t succeed in defending a pinned piece properly, you may be able to take it.

But there is another means of profiting from a pin. Since a pinned piece can’t move, it is often unable to defend other pieces.
This makes pieces that are protected by the pinned piece extra vulnerable. You can easily win them.

During a pin party, you can use an existing pin to capture another piece. When capturing, you can simply ignore the pinned piece. It is a true pin party!

What do you have to do?

Win material by exploiting the fact that pinned pieces make bad defenders.


The white bishop has a nice pin: the black bishop can't leave (because this will put the king in check).

White takes advantage of this.
He moves the queen to the back row and checks the king (Qb5-e8+).
Black gets out of check by interposing the queen.

Now, White gives check with the bishop by capturing the black bishop.
Because the black queen is pinned, she cannot recapture the white bishop.
Black has to get out of check by fleeing with the king.